Teacher perceptions on Augmented Reality Escape Classroom Games for English Language Learning
Any technology-enhanced innovation has to take into serious consideration teachers’ views
and attitudes. There seems to be limited information on the teachers’ acceptance of
Augmented Reality Escape Classroom Games and their potential pedagogical value. For this
reason, the present study examines the perspectives of ten in-service English language
teachers on the use of an Augmented Reality Escape Classroom Game for teaching English as
a Foreign Language. The study uses qualitative research methods i.e. questionnaires and
interviews as the main data collection instrument. Results indicate that the breakout game can
be a valuable pedagogical tool for effective language learning. Teachers further reported their
willingness to include escape rooms in their future practices provided they receive adequate
training and compatible mobile devices. In this vein, more systematic programs for
professional growth are proposed to stimulate the design and implementation of further
teacher-led innovations
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