Εκδόσεις της ΕΤΠΕ

Research on e-Learning and ICT in Education (© 2021)

Technological, Pedagogical and Instructional Perspectives

Εditors: Thrasyvoulos Tsiatsos, Stavros Demetriadis, Anastasios Mikropoulos, Vasileios Dagdilelis

  • Includes original research and development work on e-Learning

  • Addresses both theoretical and technical aspects of e-Learning

  • Includes invited articles from the 11th Pan-Hellenic Conference on ICT in Education

Research on e-Learning and ICT in Education (© 2018)

Technological, Pedagogical and Instructional Perspectives

Εditor: Tassos Anastasios Mikropoulos

  • Includes original research and development work on e-Learning
  • Addresses both theoretical and technical aspects of e-Learning
  • Includes invited articles from the 10th Pan-Hellenic Conference on ICT in Education

Research on e-Learning and ICT in Education (© 2017)

Technological, Pedagogical and Instructional Perspectives

Εditors: Panagiotes Anastasiades, Nicholas Zaranis

  • Includes original research and development work on e-Learning
  • Addresses both theoretical and technical aspects of e-Learning
  • Includes invited articles from the 9th Pan-Hellenic Conference on ICT in Education (HCICTE 2014)

Research on e-Learning and ICT in Education (© 2014)

Technological, Pedagogical and Instructional Perspectives

Εditors: Charalampos Karagiannidis, Panagiotis Politis, Ilias Karasavvidis

  • Includes original research on cutting edge e-Learning technologies
  • Addresses both theoretical and technical aspects of e-Learning?
  • Includes invited articles from the 8th Pan-Hellenic Conference on ICT in Education (HCICTE 2012)

Research on e-Learning and ICT in Education (© 2012)

Εditor: Athanassios Jimoyiannis

  • Up to date information on all aspects ICT and e-learning
  • Includes the latest on innovative instructional design and pedagogy for e-learning
  • Concrete examples for providing ICT-enhanced instruction to learners of all ages
  • The latest advances in wireless, mobile, and virtual learning environments are provided
  • Utilization of the gaming environment in ICT and e-learning is explained in detail